• Bento-Morph 3D: Kinetic Grid Gallery

Bento-Morph 3D: Kinetic Grid Gallery

(Hover Interactions are best experienced on desktop with a mouse)

Bento-Morph 3D brings architectural weight and organic motion to the modern bento layout. Built for high-end agencies and product showcases, this engine deconstructs the traditional grid into a series of Physics-Enabled 3D Cells.

Each cell is governed by a Spring-Mass Solver, allowing it to "lift" toward the user's cursor with tactile inertia. While in its idle state, the entire grid undergoes a subtle Sine-Wave oscillation, giving the layout a "liquid" feel. When hovered, a custom Pinch-Morph Shader activates, elastically deforming the image around the cursor’s focal point—creating a "magnetic" pull that makes the media feel physically present.

✨ Key Highlights

  • Interactive Pinch-Morph Shader: Every image is a flexible coordinate mesh. Using a custom GLSL vertex shader, the component applies a "pinch" distortion that warps the image elastically toward the mouse, reacting to every micro-movement.

  • Elastic Z-Lift Physics: Cards don't just scale; they physically translate in 3D space ($Z$-axis). The spring-tension and damping controls allow you to define how "heavy" or "snappy" the lift feels.

  • Seamless Fullscreen Expansion: Clicking any cell triggers a high-performance transition where the 3D mesh expands to fill the viewport. This uses the same physics engine to ensure the "pop" into the lightbox is as smooth as the hover.

  • Ambient Idle Waves: The grid features a global Wave Amplitude setting. Even without interaction, your gallery breathes with a low-frequency wave, preventing the page from ever feeling static.

  • Smart Neighborhood Dimming: When a user focuses on a specific cell, the surrounding grid elastically fades to a customizable opacity, creating a "Spotlight" effect that keeps the focus on the content.

  • Gamma-Corrected Rendering: Built with SRGBColorSpace and a custom #include <colorspace_fragment> pass. This ensures your images retain their original vibrancy, preventing the "muddy/dark" look common in basic WebGL implementations.

⚙️ Professional Control Suite

  • Grid Geometry: Precisely control Columns, Rows, Gaps, and Cell Aspect Ratios.

  • Morph Lab: Adjust the "Warp Power" and "Morph Intensity" of the pinch shader.

  • Physics Tuning: Fine-tune the "Spring Tension" and "Damping" for that perfect $60\text{fps}$ feel.

  • Stage Optics: Control the background colors, shader-based corner rounding, and the UI of the integrated close button.

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